First Garage48 Vitebsk 2014 event winner Beatit motivating developers to code

The very first Garage48 Vitebsk 2014 intensive week-end event is successfully over. We had 8 teams working hard over the week-end to show their working prototypes tonight. Participants gathered from different countries (Estonia, Latvia, Belarus) and after long discussions in the jury panel Beatit was chosen as the winner.

Anastassia Khamenkova, co-founder of IMAGURU Hub in Minsk commented: "Vitebsk has very good talent but very few possibilities in realising them. Garage48 format initiative gives Vitebsk IT community a possibility to get connections both in Belarus but also in the region." Ragnar Sass, co-founder of Garage48 and PIpedrive added on top of that: "Cities like Vitebsk need Garage48 type of hackathon events to boost the local IT sector and motivate them to try out in startup field. We really enjoyed Vitebsk and we are looking into new regional cities in Belarus for organizing events."  Olga Holodovich, organizer of DEVVOL local Vitebsk IT community events, was glad to welcome Garage48 team in Vitebsk, especially because Garage48 Vitebsk 2014 event was held at the time of 1st anniversary of IT community events in Vitebsk.  




The idea is to motivate codedevelopers to achieve more at work and to compete with other developers for fun.   Team: Alexey Alexeev (front-end, team-lead), Helen Volkova (designer), Petr Shypila (software engineer), Yuri Gaichuk (back-end developer), Kate Nechaeva (developer), Egor Komissarov (back-end developer), Vlad Batushkov (developer), Triin Liiv (marketer)  @Beatitgroup  


Split Metrics 

SaaS that will help to find out the most efficient way to sell a Mobile App. We offer an A/B testing of an App's Icon, Price, Description, Screenshots etc. in almost real conditions of an App Store.
Team: Eugene Nevgen (designer), Max Kamenkov (back-end developer), Sergey Loysha (front-end developer), Kate Morrison (marketing)   @splitmetrics   

FUN & Best Technical Execution prize

Furball Domination

Le wild Random Monsters have suddenly appeared! Take control of your Furball Hero and defeat the enemies on your way to the total Furball Domination. The game will be available for the Android platform, with future releases on Windows 8.1 and desktops.    Team: Nauris Abolins (Lead Development, Game Design, AI, Animation), Kaspars Ruva (Game Design, 2D Art, Programming), Aivis Linde (Graphics), Julia Tolochkova (Character Design, Concept Art), Oskars.Gavrisevs (Marketing, Social Media), Martin Boze (Team Lead, Content)    @Furballdom    FB 

We like you a lot prize 

Grow Your Own

Simple web and mobile app for following regularity of your activities. The app based on Pomodoro technique. It's possible to create your task list, track time manually or automatically from mobile or desktop app, view regulatity graphics, leave reviews to yourself 
Team: Pavel Birukov (frontend, lead), Artsiom Miklushou (backend), Pavel Seleznev (frontend, backend), Konstantin Salak (iOS developer), Andrey Safonov (WinPhone dev) 


We are creating service for headhunting IT specialists.
Team: Sergey Avlasko (team-lead, manager), Blinkov Anton (designer), Maximovich Alexandr (backend developer), Nazarchuk Dmitriy (frontend developer), Ogonyan Yuriy (frontend developer), Ronalds Sovas (backend developer)


DonateIT’s mission is to reach as many new and existing blood donors as possible. For this we are building an app that links together the donors and the donation centres allowing to notify the user when their blood type is needed and give them relevant information to make the process more convenient. DonateIT is also a community that links donors around the world and helps them to share our mission in their own circles. Team: Vitali Pavlov (CEO), Renna Reemet (CTO), Kai Isand (Marketing), Raido Aasoja (Marketing), Marko Kolks (Marketing), Raigo Lilleberg (Design), Kaspar Kaur (Design)    FB 


Create your achievements, beat your friends, share your records, and have fun in this social game team Team: Nikita Kraev (Mobile developer, team lead), Alexey Korotkevich (Front-end developer), Vitalik Sadovski (Back-end developer)  

World of Mechanics  

Online constructor game    Team:  Dmitry Fedorov (PM), Stan Pastukhov (front-end developer), Yura Korolyuk (back-end developer), Mikhail Tulyankin (marketing), Aleksandr (design)